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ILM’s scientific solutions

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Ian Failes reports on ILM’s wins in the Scientific and Technical Awards for their advancements in computer generated graphics.

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ILM is no stranger to the SciTech Awards; numerous innovations crafted by its artists and engineers have been recognized with prestigious Scientific and Technical Awards from the Academy of Motion Picture Arts and Sciences. The studio’s latest two SciTech honors were awarded recently for ILM’s GPU-based simulation and volume renderer Plume and the Zeno application framework. fxguide spoke to key members of ILM’s team about these in-house visual effects tools.

In full Plume

With the release of The Last Airbender in 2010, audiences first witnessed the power of ILM’s Plume. For that film, director M. Night Shyamalan sought a specific and art-directable pyro effects solution – ILM delivered a system based on GPUs that would allow artists to do multiple iterations, quickly, to show to the director. The system, Plume, is capable of simulating and rendering final quality volume renders via the GPU. It was recognized this year at the SciTechs with a Technical Achievement Award. The full award citation is: “To Olivier Maury, Ian Sachs and Dan Piponi for the creation of the ILM Plume system that simulates and renders fire, smoke and explosions for motion picture visual effects.”

ILM R&D engineer Olivier Maury told fxguide that what sets Plume apart from many GPU renderers is that both facets of simulation and rendering of things like smoke, explosions and fire are combined into the one tool. “The artist uses Plume to go from inputting simulation parameters and tweaking them, all the way to final rendering,” says Maury. “So what they get at the end is final frames that they can pass onto compositing.”

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